~ POTTERS an COLUMBIA a Research, Contd from Page 4 in 2011 to continue his socio-technical research. In the summer of 2011, Brendan was invited to attend the European Ceramic Work Centre in Holland. What he found most interesting was that only 15% of the participants work in ceramics. The balance was designers, architects, and other artists who brought diverse skill sets to the material. This added to Brendan’s previous research into the decorative arts and history, particularly his exploration of Rococo ormolu, which hed begun back in 2003. Ormolu refers to French gilded luxury fittings that were applied to 18th-century imported Ming and Qing dynasty vases. They would gild the foot, rims, and finials. The gilt was applied to make the objects more appealing to the European aristocracy. Brendan became interested in the ideas behind the forms and, in particular, the idea of cultural appropriation and cultural hybridization. Concurrently, he was gaining interest in manga comic books. Manga is part of the global pop culture, a medium which includes works in broad genres: action-adventure, science fiction, comedy and sexuality. Out of this pairing his Manga Ormolu series was born. Brendan's work begins with a basic vision of what he wishes to create and then he just jumps in: “While working on this series— and this happens with me with any body of work—in the process of making, with my hands moving, my brain starts firing off and I essentially start to understand the work; it starts revealing what the work is about. While I was working, the ideas of appropriations started coming into my head. I started thinking about these ideas in the context of globalization. I started thinking about these boundaries of commonality, cultural imagery, and does belonging to a certain ethnicity allow me to incorporate this type of Ming culture? Does the fact that ] am part Asian allow me to appropriate these symbols and icons within my own work?” As Brendan suggested, this high level of appropriation has been going on for centuries. He provided an example of a Delftware plate presenting as a Chinese plate, and a Chinese bowl depicting the crucifixion of Christ, an obviously Western idea. However, as he pointed out, both of these examples have a vestige or feeling, an essence of their original culture. ‘The Delft plate still feels very European. The Roman guards on the crucifixion piece appear strongly as Asian sages. Manga Ormolu Ver. 2.0-0 (2009), by Brendan Tang; 15" in diametre. Brendan wondered whether he is like the Delft painters who were looking through an oriental lens. He also considered the relationship to our past and the growing influence of technology on our world, as we know it. Can new technology affect our past? What is the effect on the information when it is mediated through different technologies? Does it change the experience of the consumer, thus effectively influencing or changing the content? All excellent questions! His resulting work incorporates these ideas of appropriation and history mediated through technology. Brendan then went on to display an example of this concept: the retelling of Alice in Wonderland using an iPad application. “You really would have to take a lot of drugs when you are reading a book to get the same effect as you would reading it on the iPad in the enhanced version. This is what I am thinking about, how technology is affecting these kinds of things.” For most of his work, Brendan throws a traditional vase that he hand paints with blue and white. He ads cyber-pop ceramic armatures and then airbrushes them to smooth perfection. When asked if the robotic bits are slip cast we were surprised to discover that each piece is original. He isn’t interested in slip casting because he is committed to the traditional way of building; he enjoys the physicality of handbuilding and making each piece an original. ‘The first of Brendan’s Manga series involved the adding of parts to the surface of a thrown, traditional vase. The vases are an architectural symbol of culture and his personal symbol of identity. These pieces were followed by what Brendan describes as the process of “quickening the vessel or animating of the vessel” in an effort to create interaction or a connection with the body of the vessel to the robotic parts. He sees the vessel/culture and identity as malleable and he wanted to reflect that in the work. In this instance, you have a vessel being liquid, but affected by the technological form. Eventually Brendan started putting the robotic elements on the inside and had them forcing their way out, being birthed out of the object. These new forms presented a formal problem where he had to resolve the surface and change it to create a believable illusion. The work took on more of a body reference, human, wrinkled, playing off that body- technology reference he mentioned earlier. ‘There are illusions of things being pinched, and pierced, of skin wrinkling and appearing to molt off the body. Contd on Page 6, Metal grommets Potters Guild of BC Newsletter - February 2012 5